Bamsing - Day 9: One Big State Machine
What did I do on Day 9?
Yesterday I took a day off to celebrate my grandmothers 80th birthday. It was great!
Today I have been doing some clean up work of the features I implemented recently. I have built my game as one big state machine with sub-state machines. At the top level I have a state machine with 3 states called Gameplay, Cutscene and Menu. Every object in my game that has a behavior that changes has another state machine on them that listen to the top level state machine and adjust their state and behavior accordingly. Some have more than 4 state machines controlling different behaviors!
It’s works very well for me to organize this way, and I only have to worry about what is happening in a state rather than a whole stateless update loop with a lot of checks to get the desired behavior.
Short blog today as I did a short workday today.
Tomorrow I will be implementing a way to handle the player falling of platforms. And start tying together the starting cutscenes + tutorial-gameplay with the puzzle mechanics!
How can you help?
You can help by providing feedback, I would love to hear absolutely any thoughts you have about the game.
And by following company in any of its outlets as well <3: